My Arcade PCB Collection – Game Sack
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My Arcade PCB Collection – Game Sack

(Game Sack Theme) (glass shattering) – Hello and welcome to Game Sack. A lot of you have been asking me again and again to make an episode about the arcade games which I own, and by a lot of you, I mean one of you. Still, I gave it some thought and figured I could make something
enjoyable out of it, and as you can see, I’ve already failed. Anyway, let’s take a look at how I’m able to play arcade games at home. (upbeat music which
sounds like a CPS2 game) Arcade games come on big,
scary PCBs like this. And if you didn’t know, PCB stands for printed circuit board. This is more than just a
glorified game cartridge. The entire graphics,
audio and logic hardware are all built on here. Each board is it’s very own system. To play these, I hook it up
to what’s called a SuperGun. A SuperGun basically takes the audio and video from the board, which is already in analog form, and
routes them to an output. It also allows you to connect power and joy stick control to the board in one handy hook up called JAMMA, which is a standardized connection that the arcade industry
eventually came up with. I use a HAS or H A S SuperGun. I’m not sure if there’s a correct pronunciation or not,
but I find this to be the best one available. It outputs legal video properly, attenuated at 75 ohms. This means that it has the necessary circuitry to safely match the signal and impedance of consumer grade equipment, like your TV, your
Framemeister, or what have you. It comes with two DB15 joystick ports, which work great with a Neo Geo joystick. You’ll also need a proper external power supply like this one, so you can dial in five volts down to the T. From there, you connect your RGB cabling to go to a compatible
monitor or transcoder. If I use an RGB to component transcoder, I can play on my Toshiba CRT here and it looks amazing! I also sometimes play on my PVM monitor. (character yelling)
(crappy music) There you go. A very oversimplified explanation of how I play arcade games at home. Now is the part of the show where I show you each and every one of my 11 arcade PCBs in action, and all the video game footage in this episode has been
recorded from said PCBs. So without further ado, let’s get into it. (sweet Shinobi music arranged
by Joe nearly 15 years ago) Of course I’m going to start out with Shinobi from SEGA, which was released in the arcades in 1987. Looking at the board, we see that this is a system 16 Btype. Since my SuperGun is JAMMA, I need an adapter so it can be powered, controlled and monitored
by JAMMA equipment. That’s right, system 16B is not JAMMA. We also see this EPROM which is labeled Shinobi A7 sound fix with the Z80B. What is this all about? Well when I received the game, it had no sound at all. It turns out that a lot of SEGA games use what is called a suicide battery as a form of copy protection. When the battery is removed or dies, the game stops working, or
at least part of it does. In my case, it was the sound, since the Z80CPU is what
was affixed to the battery. So I had to change out the Z80CPU and the sound rom to accommodate it, which cost me a total of about $20, which the seller of the board
happily reimbursed me for. For those of you outside
of the United States who are confused and perhaps a bit angry, when I say Z80, just pretend I said Z80. Awesome, we’re good. Anyway, now the game works perfectly. This is called phoenixing, as basically you raise the board from the dead. What’s funny is that there are some super snobby people out there who would never dare
play on a phoenixed board because it’s just not
the original experience. Screw those guys, I want
to play my Shinobi forever. Anyway, you play as ninja Joe Musashi, and you’re on a mission to rescue kids and take down the even Zeed corporation, or Z corporation outside of the US. You have to rescue all of the pink kids before you’re allowed to exit the stage. I’ve told this story before,
but this is the first game I ever played where I learned to jump up and down
between different levels. The first time I was playing stage one, I couldn’t figure out
how to get back down, and some dude standing nearby told me to press down and jump at the same time. I tell ya, it was like a whole new world had opened up to me. I love how I can throw shurikens almost as fast as I can press the button. Each stage also lets you
use ninja magic once. And who can forget about the amazing bonus stages which are super fun. If you win one of these,
you get an extra dude. But really you’ll probably be losing most of the time. Doesn’t matter, these bonus stages are still crazy fun though. Once you get to the final set of stages, you can no longer continue,
even if you’ve inserted tons of quarters. (upbeat music) The graphics may look kind of plain today, but I always thought that
they were super cool. I love how fast and
responsive everything is. The music is amazing as
well, making great use of FM synthesis. I especially love the game over music. (sweet FM Shinobi Game Over music) And the voices are really cool as well. – [Narrator] Mission four. – [Joe] You can definitely
hear the difference in quality here versus
emulated versions like MAME. – [Narrator] Mission one, finished. Welcome to bonus stage! Mission one, finished. Welcome to bonus stage! – This game is a blast to play and one of my favorite arcade games ever. I’m super happy to have
it in my collection, and it’s probably the arcade game I pull down to play the most. (upbeat music)
(character grunting) (whooshing) Next up is the Astyanax from JALECO, released in 1989, or Astyanax, I guess that’s more accurate
but less fun to say. This is completely different
from the NES version, but it has a similar play style and it’s from the same designer, and that designer is Tokohiro Takamori. He first worked on the Legendary Axe for the PC Engine and TurboGrafx-16, and Astyanax plays similarly. Basically you have a weapon that’s tied to a bar on the screen. The bar refills as long
as you’re not attacking. If you attack when the bar is full, your attack is super strong. Your attacks are weaker
if you’re attacking quickly and the bar doesn’t
have time to refill much. The board itself is quite large, and has a hefty data board attached. What’s weird is this adapter board attached to the business end. I’m not sure what this is all about, but it looks to be made
by JALECO themselves. It seems to be a straight
pass through board with some resisters applied,
for one reason or another. There’s really no reason
for me to remove it, so of course it stays. I also received this arcade
marquee with the game. This is pretty cool, and it’s also the only arcade marquee
that I actually own. The game itself is pretty fun, if a bit unremarkable. You can play with a friend
or even a total stranger, and you’re both on screen
at the very same time. What will they think of next? Basically, you just work your way through the stage killing enemies like giant mantises, or
maybe even some skeletons. At the end of the stage is a cool boss, and usually they’re
pretty big and detailed. Okay, well not always big. You also have a couple of items that you can collect. The little winged shield thing will give you a big magic attack, which can be powered
up if you collect more. The rounded shield gives
you some temporary defense. The game is pretty short, and you can blast through it in about 20 minutes with unlimited continues. This is par for the course with a lot of arcade games though. The variety in the stages is nice, but in the final stage,
you’re fighting aliens. This seems so out of place. The graphics are pretty good, and I like the color in most of the areas. The music is okay at best, but you won’t be hearing much of it. Instead, all you’ll hear is the constant grunting of your character,
each and every time they attack. (character grunting) It’s fine if you’re the one who’s playing, but if you’re just watching,
then wow does it get old fast. All in all, the game isn’t amazing by any means, but it’s not a bad time. I’ve never played or even seen
this one in an actual arcade. Well maybe Galloping Ghost had one and I passed it by or something, but I certainly never saw
one when it was recent. I’m honestly not sure why I bought it. It must not have been very expensive, but you know, I don’t regret it. (character grunting)
(upbeat music) Whoa! I don’t just happen to have side scrolling action platformers, right? I have to have more variety. Well as it turns out, I do have two games that definitely do not fit in that mold, not by choice, mind you, but anyway, check ’em out. (upbeat music) Many years ago a viewer sent me two cheap arcade games that I think he got in a lot and had duplicates of. Either way, he didn’t want ’em, so he sent them to me
despite me telling him that I had absolutely no way to play them. However, it prompted me to take the dive into getting the stuff I needed to play arcade games at home. The first of these games is Premier Soccer by KONAMI and it was released in 1993. This is a cool little soccer game, or football for those of
you who don’t say soccer. Please leave your angry comments about how horrible the United States is for saying “soccer” below, and how we should all just die. Anyway, the board itself is pretty modest, but it does have a
connection for stereo sound. Just be sure to flip up the
dip switch here to enable it. Anyway, your team
represents an entire country an all of its inhabitants. So if you win, everyone in
your country is a winner. Yes, that’s how it works, no pressure. You then choose the
size of your play field. Basically this is how far
zoomed in the camera is. You can have it way zoomed out, which lets you see a good
portion of the field, or way zoomed in. In this mode, the
scrolling is insanely fast and it’s really hard to
keep track of anything. One of the middle settings
is usually the best, and it defaults to the second option. When you’re on defense,
you control the player that’s closest to the ball, and this can mess you up sometimes, because the control keeps switching around and suddenly you’re
running away from the ball. You have two buttons, pass and shoot. There’s also a single penalty you can get. – [Referee] Push it, you’re booked. Direct free kick. – [Joe] The graphics are
pretty good, if a bit basic. It’s sometimes difficult to tell which is your team and who is the enemy. If you end in a tie, there’s a touch of scaling and rotation when you settle in to do your penalty
kicks, but unfortunately that’s as flashy as this game ever gets. The stereo music is pretty good, though I wish there were
more musical themes. Overall, like I said, not
a bad little soccer game. (upbeat music)
(ball whacking) (crowd cheering) – [Narrator] Goal! (upbeat music) – [Joe] The other game
he sent is a 1995 title called Party Time, Gonta
The Diver II from Mitchell. The board is pretty simple and unassuming. I don’t know why this chip
is all marked over though. Actually look, quite a few of them are. What the hell is going on here? This is a tile flipping game
where you reveal an image. Also it’s the only arcade game that I own that happens to be in TATE mode. – [Angry man] TAAAAAATE! – [N00b kid] TATE mode is the best thing that’s ever happened in the universe!!! – Anyway, you are Gonta,
or at least I assume. You dive into a tile and can swim underneath everything, and then reemerge at any unflipped tile. All the while, there are things wandering around the board
to make your life difficult. There are also items to collect, and honestly, I don’t
know what each of them do because this is maybe
the second or third time I’ve ever played this. You see, you’re revealing
images of cartoon women. As you progress further, the ladies become less and less equipped with clothing, and eventually fully nude. Honestly though, it doesn’t matter what the images are, this
game is pretty boring. But I had to show it to you since it’s an arcade PCB that I have. Glad I didn’t pay for it. (upbeat music) (tense music) Here’s Rastan from TAITO, another one of my favorites from the arcade, and it was released in 1987. Looking at the PCB, it’s pretty simple with only one layer and
a fairly clean look. One thing that I should
know about this game is that it absolutely requires the negative five volts from
your arcade power supply. If you don’t have that, well
you won’t have any audio. This is currently the
only board that I have that needs a negative
five volt line connected, at least that I know of. Anyway, I really like this game, and I was super happy when it came home to the Master System. You play as a Conan the Barbarian rip off, and you hack and slash
your way through the stage. Eventually you’ll make it to a door. Go inside and you’ll wander around a decently large castle. Get through that, and you’ll
meet up with the boss. But he’s not the boss of
you, so just kill him. This game is super tough,
and I’m not kidding at all when I say that. There are plenty of check points, and you have a life bar, but this game will still make short work of you. I don’t think I ever got to the first boss in an actual arcade back in the day. Thankfully though, I
have unlimited quarters playing at home. There are some icons you can grab which will refill your life, give you more power temporarily, or even take some of your life away, so be careful. There are also a few weapons to grab, like the ax which is more
powerful than the sword. There’s also the mace, which extends your attack range greatly,
just like a real mace. Or my favorite, the flaming sword. I like this because it shoots a little ball of fire, just like you’d expect any sword that’s on fire to do. I guess the hilt of the sword is like one big oven mitt, or else Rastan would drop it as soon as he grabbed it. Either that or Rastan doesn’t
have time to feel pain! See what I did there? I took a line from Predator but changed the words around so I made it like my own, so it’s not like you know, yeah. Let’s move on. This is another one of those games where the final level doesn’t
let you continue at all. Even with the difficulty
and slightly stiff controls, this is really fun. I like the graphics, even though I feel there could be more variety sometimes, since things begin to
repeat themselves a bit. This board of mine also has some really bad video quality. I’m not sure why it does, but if we zoom in here,
you can really see it. See those vertical jail bars? Maybe it needs more capacitors? Maybe the PCB needs
some sort of RGB bypass? I have no idea. Also I can’t fit the entire game on screen as it goes beyond the normal over scan of any of my monitors. I can fit it enough to
make it playable though. I love the music in this game, but the same three tunes
play on each stage. One for the outside, one for the inside, and the other for the boss fight. I’m glad to have this
one and it’s fun to play even though I’m quite sure
I’ll never be able to beat it. (tense music) This next game, I didn’t even know existed until we did our Side-scrolling
Run & Gun episode. That was episode 20,
and this is episode 268, for comparison. I covered a game, and I was told by you guys that “You should
have covered its sequel, because it’s way better.” (typing) And you know what, you
guys are absolutely right, and I’m finally glad
that I can say I own it. (dramatic music) (lightening rumbling) This is Gun Force II from
IREM, released in 1994. This is the sequel to Gun Force I, which itself really
isn’t worth talking about because this game is leagues better. This has never been
ported to a home console, but it is available for the
IREM Arcade Hits for MAC and PC. This was developed by the same team who would go on to form NAZCA, who are famous for the Metal Slug series. In fact, in many ways, this game could be called Metal Slug 0. The PCB itself is typical
of IREM at the time, featuring two layers with
the larger board on top. I always used to have issues
with this game freezing, but since I started using the HAS SuperGun and my current power supply, it’s been nothing but smooth city. You play as a dude, either alone or with some other person,
and the game is a run and gun. Like I said, it’s very
similar to Metal Slug. Your default weapon looks
kind of like a blue version of the heavy machine gun from Metal Slug, and you can even power
up each weapon a bit. And speaking of other weapons, there are a few others like
the laser beam, or the fire. You can even get into a
ton of different vehicles with their own fire power. Being in these will protect you from enemy fire for a
small period of time. You even rescue hostages,
but instead of dirty guys, they are sexy women. They don’t give you power
ups when you rescue them, just a nice little noise to make you know that they appreciated you touching them. (women groaning) One thing that this game doesn’t have that Metal Slug does are grenades. You just have your main
weapons here and that’s it. Of course at the end of each stage, you fight a crazy boss. Between each stage, you can go up in rank and also increase your pay grade, all depending on how many women you rescued and what not. But honestly, this isn’t something that matters much unless
you’re playing for score. The game is super fun, and you’d think it would be repetitive, but surprisingly it’s really not bad in that area at all. The visuals are outstanding, just like you’d expect from this team. Everything is hyper
detailed and well animated. Explosions are going
off all over the place, and it makes everything
feel super intense. The sound is great as well, and
it reminds me of Metal Slug. The music is just as
good, though each stage doesn’t have its own unique theme. (gun whirring)
(dramatic music) Speaking of stages, there are only five of them here before the game loops. Still, this one is insanely fun, and I’m happy to have it in my collection. (weapons whirring)
(tense music) (woman groaning) (dramatic music) Speaking of Metal Slug,
here’s Metal Slug 5 from SNK, released in 2003. That’s right, this is
one of my arcade PCBs. I didn’t even know that SNK produced these at the time, but hey, apparently they did. It’s a tiny little thing, and basically a miniaturized Neo Geo
without a cartridge port. It was quite a bit cheaper than a Neo Geo MVS cartridge of the
same game at the time, and waaay cheaper than an AES cartridge. So I got this, and hey it’s Metal Slug, though at this point NAZCA
wasn’t really a thing anymore. Instead, this was made by noise factory. This takes place after Metal Slug 7, and you’re supposed to just know that, even though Metal Slug 6 and 7 hadn’t even been made yet,
for some weird reason. You can’t jump down from a higher level like in Shinobi and Gun Force II, but you can do a sweet new slide move. There are only five stages, but there are a couple of areas with branching paths, so you’ll need to play it two more times if you want to see everything. Still, there’s some fun vehicles to ride, including this crazy spidery one in the second half of the game. Other than that stuff, pretty much everything here has already been done in the previous games. It’s still cool though. The graphics remain excellent, with new backgrounds
and awesome animation. The music is real
instruments streamed in mono, with low quality, but
I like it nonetheless. (gunshots firing in mono)
(dramatic music in mono) – [Man] Shotgun. (gunshots firing in mono)
(dramatic music in mono) – [Joe] However a few of the sound effects can have some distortion. (gunshots distorting)
(dramatic music in mono) If I recall correctly, the real Neo Geo versions do that too. This is a fun game that
I got fairly cheap, so I feel it’s a good addition. (exploding)
(dramatic music) (gunshots firing) (dramatic music) Ghouls ‘N Ghosts from CAPCOM is a phenomenal game that
was released in late 1988. The first time I had heard about the game was when it was announced as being one of the first games
for the upcoming Genesis. I learned that this was the arcade sequel to Ghosts ‘N Goblins. Soon before the Genesis came out, a local game store called Buy~Back Games, rest in peace, got the arcade. I noticed it when I went
in to rent some games. I played it once and I
thought it was really cool. And of course, once the
Genesis version came out, I fell in love with the game, and it’s still one of my
favorite games to this day. So it’s only natural that I’d want the arcade version in my collection. Looking at the PCB, it’s a little odd. First of all, it’s a CAPCOM CPS1, but that’s not what’s odd at all. For whatever reason, the previous owner decided to put little
Ghouls ‘N Ghosts stickers on all of the EPROMs. I’m guessing he liked to pull out and switch games around to play different things on this board. Whatever, this works great. So basically, at the beginning, you head out to get some food
or something and get lost. Three years later, you find your way back and everything you know
and love is under attack. Time to set off and rid
the world of demons again. This game is about 50 or 60 times better than Ghost ‘N Goblins,
maybe 80 times better. There are many more weapons. The stages are much cooler, and you can even shoot up and down. I can pretty much blow through this game, but I’m not immune to dying,
however a lot of my deaths come from committing suicide,
because it’s the only recourse over getting a
bad weapon like the sword. I don’t wanna be stuck with that. I generally stick with the default spear, flying disk or the dagger. One I get the dagger, I
stop looking for weapons. You can also get magic armor
for some special attacks. These are all different and depend on what weapon you currently have. And yes, you need to go
through the game twice, and I wouldn’t have it any other way. Unfortunately, this is the
US version of the game. Why is that bad? Because it’s so easy! There are tons upon tons of
check points at every stage. In the Japanese version, there’s only one checkpoint midway
through any given stage. And no, this isn’t because I’m playing it on a board where some guy liked to switch games out and
put labels on the EPROMs. That’s just the way the US version is, even on its hardest dip setting. This can be verified in MAME. Still, I’m in love with everything about this game otherwise,
like the amazing organic looking graphics,
or the memorable music with the different themes
for each and every boss. And of course the tricky
game play which is amazing. This is far in a way my favorite game in the entire Ghost ‘N Goblins slash Ghouls ‘N Ghosts series. (gentle upbeat music) (boing) (whacking) (tense music) One of the arcade games I absolutely had to get was Choplifter from SEGA, released in 1985. This is one of the arcade games that convinced me to buy
a SEGA Master System, and it’s also one of the first two games I bought for that console. The board is insanely huge, but at least it only has one layer. This is running on a SEGA System 8 board, and it was made before JAMMA was a thing. And because of that, it
needs an appropriate adapter to run on my SuperGun. Anyway, SEGA bought the rights to make an arcade version of Dan
Gorlin’s computer game, and in the process, they made it about 36 times more fun
and interesting, maybe 37. The premise is that the
enemy has 32 hostages being held in every stage. You need to rescue 20 of them. It doesn’t matter which
20, so long as you get 20. The other 12 people, they
can just go straight to hell. Here’s the thing though, you can only fit eight hostages in your helicopter at once. What are you gonna do? Well you need to find the bases where the hostages are being held, blast it open, collect them
and then fly back to your base. And you’ll need to do this multiple times, thanks to the aforementioned limited capacity of your helicopter. If you get shot down, you lose a life. If you get shot down with hostages in your helicopter,
those hostages all die. (digital laughing) If more than 12 hostages die, then you can no longer rescue 20 of them, so the stage resets and you try again, as long as you have a life left. You may notice me bouncing up and down as I collect hostages. Doing this prevents the tanks from coming. You can only kill tanks and
other foreground objects by pressing the button so your
helicopter faces the screen. I learned this by playing
the Master System version. That version also taught me
to fly backwards in the caves, but sadly it doesn’t
work quite as well here. This game is absolutely relentless. It will kick your ass
six ways from Sunday. You will die a lot. There also aren’t any continues. The Master System version is definitely more balanced than this
one, however the arcade has an exclusive city
stage after the cave. The Master System game changes this to a night time version
of the first stage. Both games loop after that. The graphics here are pretty good considering it’s running
on their 8-bit board. Of course I’ve always loved
the parallax scrolling. The music is also pretty good, and I absolutely love the
crude yet really cute voices. – [Character] Help me. Thank you. Thank you. Thank you. – [Joe] This game isn’t for everyone, but it always makes me smile. (gunshots firing)
(upbeat music) (screaming) – [Character] Thank you. Thank you. Help me. Thank you. Thank you. Thank you. Help me. (digital laughing) – Man, I’m so glad I finally got to show off my Choplifter PCB. I love that game. Anyway, I have still got
two games to show you. (tense music) I wonder why I wore this shirt today, huh. (heavy rock music) (dramatic music) (man groaning) Ah yes, here we have Golden Axe, The Revenge of Death Adder from SEGA, released in 1992. This has never been
released for home consoles in any way, as of the
making of this video. However Arcade 1Up has announced a version of this, so be on the look out, but it’s not gonna be cheap. The board is SEGA’s System 32. That’s right, it’s 32 bits! And it’s pretty beefy with a very large daughter board on top. It has a label which says Golden Ax II, despite coming out after
the Genesis Golden Axe II. One of these two games is lying. This is a beat ’em up, or perhaps the term hack ’em up would be more suitable. You can choose from four
different characters, and up to four players
can play at the same time. The characters are one of the few very minor complaints that
I have about this game. They’re kind of weird. I just wish that in addition
to these characters, we could also have the original ones from the first game here. I mean I guess we have the sword guy, but I’m not sure he’s supposed
to be the same person. The dwarf is kind of here, but he’s riding on the back of this big dude. Oh well. As you hack your way through the game, you’ll sometimes be
able to choose your path which adds to the replayability. I’m lucky to have the US version, which has all of the levels in it. I’m also lucky to have gotten it for the price I did, which
was right under $300, and that was insanely
cheap, even at the time. It’s still the most money I’ve ever spent on a single game though. Still, this game is crazy awesome, and I love the close ups of the enemies getting absolutely wrecked
when you use your magic. You should have just
stayed home today, pal. The graphics are great, and even feature some full screen System
32 scaling here and there. The sound and music are also great, and are presented in stereo. (whooshing)
(tense music in stereo) The game does get a bit repetitious after a while though,
as you’ll find yourself fighting way too many
of these guys too often. (tense music) Unfortunately, some arcade PCBs aren’t really built to last. Mine no longer produces any sound. I had to resort to an older recording I thankfully made in 2016 of
this game for this episode. If I do the memory test,
IC16 comes up as bad. IC16 is sitting right next to the Z80, which is responsible
for handling the audio. Apparently this isn’t an uncommon problem with the System 32 board. However as of right
now, I haven’t been able to find a way to fix it. People have replaced the IC16, and even the Z80, checked the traces and everything else, and still no audio, and it still comes up as
bad in the memory test. This is definitely one of the downsides about collecting arcades, as
they can be extremely fickle. Anyone in the Denver metro area know who to fix this? Anyway, regardless, this game is one of my pride and
joys, though honestly, I’m not very proud to no
longer have any audio. (poor creature yelling)
(tense music) (upbeat music) Finally, I was able to acquire X-Men Vs Street Fighter
from a viewer recently, well kind of recently. This CAPCOM game was released in 1996. This uses the CAPCOM CPS2 system, and so far it’s my only CPS2 game. Basically, the top comes off, and you can swap out the
games like giant cartridges. There’s also a suicide
battery in these things, and once it dies, I’ll
probably get it modded to have all of the CPS2 games in it, if I can figure out how. When this one is powered
on, it’s crazy loud because the fan in this thing just wants to move all the air in the world. (fan whirring loudly) Yikes. This one also needs to be connected to what’s called a kick harness, which allows for six button support. JAMMA officially only supports three buttons per joystick port, so this extra setup lets
you control the kicks, hence the name. I also use my Saturn pad
adapter for this one, since I don’t own any six button joysticks that fit into the Neo Geo controller port. Anyway, this one on one
fighting game is phenomenal. You have some Street Fighter characters and some X-Men characters. You pick any two, and
your enemy also picks two. You can switch between them at any time during the match, trying to keep at least one alive. Whoever defeats both of the other two characters wins the match. It’s exactly like the Saturn version, with the exception of the loading times. There aren’t any loading times here, but it’s not a huge advantage, because the Saturn version
still loads super fast. The graphics are amazing, and I love the animation in this one. Same with the music and sound. This one has QSound, which means you can hear some fake surround sound, but only if your head is smack in the middle of the two speakers. Even then, the effect isn’t amazing, but it still sounds good. – [Announcer] Fight! (whacking)
(characters grunting) (character speaking in a foreign language) – [Joe] Some of the voices
are so silly, I love ’em. – [Announcer] This is X-Men
Versus Street Fighter. You’ll not see anything
like it in the whole world! – [Joe] Overall this is a fantastic game, and I’m amazing that it hasn’t suicided itself after 24 years. I’m glad though. (character speaking in a foreign language) (whacking)
(upbeat music) (character groaning) – [Juggernaut] Earthquake. Power. (character speaking in a foreign language) – Well there you go, that’s all of the actual arcade games
that I happen to own. I didn’t talk about the
Neo Geo MVS cartridges that I own because, well,
that’s kind of a gray area, for me anyway, and I don’t think there can be another one of these episodes for a very, very long
time, because it takes a while to get all these,
and they’re not cheap. They’re going up in price,
and that really, really sucks. Maybe I can cover one of
my friend’s collections. Who knows? Anyway, do you own any arcade PCBs? How about full sized cabinets? I wish I owned full sized cabinets, but they take up a lot of room, and then you have to worry about maintenance on the CRTs
and all that stuff, so that’s really not for me,
unless I just had one or two. Anyway, let me know. In the meantime, thank you for
watching Game Sack, and you. But not you. (Game Sack Credits Theme) (gentle upbeat music) You know, Choplifter’s
a fantastic arcade game. I love playing it a lot, however, I feel that the Master System version is slightly more balanced,
so let’s play that. (gentle upbeat music) (electrical whirring) Well this is a good game, but I wish the graphics were a little bit better. It just doesn’t have the power. What should I do? (electrical whirring) (electricity zapping) (upbeat rock music) Hell yeah, this is awesome! I know this was a dumb joke but they can’t all be winners.


  • chaospoet

    I should have guessed Choplifter would be the end joke. I laughed and wish there was a version with nukes going off in the background with awesome YS music. But with the way you were setting things up I thought the end joke was going to be you playing that tile naked women game but every time you click on a piece that reveals the lady underneath it was going to play the sound effect of rescuing the ladies from Gun Force 2. I need therapy, clearly.

  • michael1234252

    But what really impresses me is how the arcade companies/developers had to shrink down the PCB in order for them to fit inside a cart for the home consoles like the SNES, NES, Master system, 2600, Geneses, and more.

  • sidearmsalpha

    I sadly had to sell pretty much most of my pcb collection due to lack of proper storage space and it got frustrating when some of my pricier boards would die. Still, thanks to emulation I'm still able to play them in some way.

  • Alejandro Aguilar

    thanks for the vídeo
    about the Golden Axe maybe Artemio know how to repair it ? 🤔 is a very good guy with amount of knowledge of arcade stuff maybe you can ask him for help

  • Drink a Beer and Play a Game

    This was a really cool episode, I know next to nothing about the workings of arcades so this was cool to see. X-men vs Street Fighter will never not be beautiful

  • badbirdkc

    I own a full size arcade game: Power Drift by Sega. I got it for an absolute steal back in 2008. Sadly, the monitor has died (well, mostly died. I can still kinda play it, but everything is blue), and fixing it will cost over twice what I paid for the machine. It's an obscure Sega game that no one cares about, but I just love those super-scaler graphics. It weighs a ton and takes up a lot of space!

  • IcePakOG

    Nice collection of PCBs. There's some great games in there I've never heard of, like Gun Force II, that I really want to play now. Thanks for sharing.

  • Hjalmar Johnson

    Not sure if this counts as an arcade game/cab, but I do have a Bally 8-Ball Deluxe pinball machine. It was the first talking machine Bally made, and among the last of the single-level boards, making a nice little piece of pinball history. The thing still fires up and runs just great, and all the logic boards and electro mechs are good, but I do need to refinish the board pretty bad. 38 years of gameplay have left the lower central board playing more like pachinko than pinball. There's a couple of guys that sell vinyl wraps that are machine specific, but the application seems finicky and I might just go ahead and repaint it myself by hand. We got the thing for a steal (800 bucks!) years ago from a pinball and pachinko museum that used to be near-ish to my house, and I have tons of fond memories of sitting around the thing with the family when I was young.

  • M W Mosher

    Does the arcade Choplifter have the hidden Superman like the SMS version. Finding him always made the game 33x or may 35x better.

  • Z3R

    I was once paid for a favor with a full pit fighter arcade cabinet. A buddy of mine worked in maintaining arcades and gifted me X-Men vs street fighter. Well pitfighter sucked so I modded the joysticks added buttons with a kick harness and hooked up X-Men vs street fighter. Played it regularly for about 5 years till the cabinet started to die starting with the CRT. Still have the game tho. Great times.

  • dentron mcbritish

    What kind of autistic gives a shit about a board being repaired from a battery going dead? Seems to me that it is just an excuse to cover jealously.

  • Jeff Grant

    I only own one PCB and it's the original RAIDEN shooter by Seibu Kaihatsu. I lived overseas in 1990 and it was the only arcade machine our local pizza place had, therefore I played the snot out of it. Also, it's presented in TATE MODE, which looks cool on a modern LCD TV flipped vertically.

  • Bear Boulder

    Seeing you own a CPS2 system made me really happy, especially one of my absolute favorite childhood arcade game. Thanks for sharing. 😀

  • Sega _Kid

    I love my Atomiswave cabinet, although didn't do my research and bought it thinking it was a Naomi, close as its based on Naomi but as far as I know the games are not interchangeable. I also keep a retroPi Jamma setup in there for when I need an arcade TMNT, X-Men, NBA Jam etc..fix. Atomiswave is cart based like Neo Geo and Snk put out several games on the platform a couple of which I own like Metal Slug 6 and King of Fighters Neo Wave. The only other cart I own is Guilty Gear ver. 1.5, it's like a suped up version of the PS1 game.

  • Miles Nerenberg

    Ryu & Ken is the most white bread, milquetoast X-Men vs Street Fighter team I've ever seen, good grief. Great episode though, Joe!

  • Just Sayin'

    There’s ways to reprogram the encryption key on CPS2 boards when the battery dies (If you want to keep the original game code untouched). You just need a new battery and a programmer. I know you said in the vid you wanted to convert to a multi-CPS2 when yours dies, but if you change your mind and decide to keep it all original lemme know, I can do the reprogram. Xmen vs SF is one of my all time faves!

  • Henry Dave

    I would think it would be super neat to be able to own even one arcade PCB. If I had a choice I really want a copy of Wonder Boy in Monster Land. I played it a few times in this little arcade back in the day. Never made it too far because it was nothing I was use to playing back then. a few years later I was able to find the version on the Sega Master System. By this time I was well aware of what kind of game it was trying to be … and my younger self shouldn't have any shame that game is still damn hard!

    *clears throat, Deep breath*

    Anyways, that was neat to see! I guess that Fantasy Zone PCB you covered years ago was owned by someone else?
    I would also love to see an episode like this with those Neo-Geo games ^_^ Although I'm sure you've covered a lot of them before, it's still neat to see what you got Joe!

    Thanks again, love the show! Keep them coming ^_^

  • L P

    great episode as always! It is very easy to replace CPS2 battery. Just need to solder 2 points, I did in my 2 boards even without any soldering skills.

  • Mr. X

    Astyanax (ass-tee-AH-nax) was the name the infant son of Hector of Troy. It means: Asty (city) Anax (ruler/King) So, King of the city. Now you know!

  • matt

    i think it would be cool to own some of these PCBs. but i dont have the money or equipment needed for them. so instead i resort to MAME emulation

  • Jay Trison

    32:16 “…anyway this one on one fighting game is phenomenal….you pick any two and your enemy also picks two…”

    Me = mind blowing!!!

  • Joshaua Ertzberger

    My consciousness transcended time and space when you pulled that master system cartridge out and hooked it up to that adapter and power source to play it. The joy of technology. If you understand how things work you can really play around with stuff to work magic like that.

  • Josh Hunt

    Joe, spare us the talking down on snobs. You are one of the BIGGEST gaming snobs on YouTube. Talk about the pot calling the kettle black…..

  • Dave Bladegun

    I just got a chance to finish the episode. Joe, this is the best episode you’ve done since becoming a 1-man show. I laughed many times. A+

  • Ken Chan Venezuela

    There is a Choplifter III on Snes, hope you can review that sometime, I'm not a Choplifter fan, but I'd love to know how good or bad that one is compared to the original and Master System port.

  • Geoff Guthrie

    I think you missed at least three letters when spelling out all the acronyms. My disappointment is immeasurable, and my day is ruined!

  • Nate's RetroPlays

    Seriously, there are people who won't play phoenix'd boards? How would the experience be any different?

    Great video!

  • Arcadeperfect Reviews

    Thinking the USA is horrible because of the fact that we say "Soccer" instead of "Football" is insulting. We are horrible for much MUCH more then that.

  • Arcadeperfect Reviews

    Play Skullgirls Joe. You'd love it. It's the Spiritual successor to the X-Men vs Street fighter/marvel vs Capcom franchise and has music made by the SOTN composer.

  • MHzBurglar

    Alternate skit ending: The flames in the background of Choplifter turn out to be a real fire, caused by jamma-ing TOO MUCH POWER into the game.

  • Paulo Dias

    i love everything about shinobi; graphics, gameplay, music… played a lot at the arcades back in the day and playing a lot nowadays as well.

  • Inglebard Retro Gaming and Stuff

    Come on, everyone! The sword guy in the first Golden Axe is Ax Battler (technically Ax=Battler because equal signs make Golden Axe characters EXTRA AWESOME) and in Revenge of Death Adder it's a different character named Stern… it's right there on the screen by his life bar aside from other places.

    With that oversight, UNSUBSCRIBE!!! Nah, I love Game Sack, keep it up! 🙂

  • Lockie L

    Those stickers on the EPROMs are to prevent sunlight (uv light to be more specific) entering through the IC window and corrupting the data they store.

  • Punky Birdster

    i miss that other guy. but i can appriciate how this guys is carrying on with this channel all by himself. I dont know his name either.

  • Dimitrios Zikos

    The voice clarity difference on pcb vs emulation is impressive. Wow. PCB collecting and playing is becoming more and more attractive to me as a seasoned collector..

  • PadPoet

    You are comparing a Shinobi System 16B board to an emulated Shinobi System 16A in MAME that's why there is a sound difference. If you compare it to System 16B Shinobi MAME set (try unprotected set 5) it sounds the same. I have a fully recapped System 16B Shinobi and it sounds the same with my 0.217 MAME set Shinobi 16B (unprotected set 5)

  • That Tim Guy

    That Astyanax PCB looks like it has a filter board attached to the end. It kept the FCC happy from "dangerous" radio waves that may have interfered with someone elses radio waves… In the end, sometimes those filter boards cause more trouble than good. Generally not needed. Welcome to the arcade world.

  • Rig

    My town (of 500 people!) had a tiny arcade in the early/mid 90’s.

    One of the games it had was Golden Axe Revenge of Death Adder.

    Having only played the Genny of the first game, I played a lot of it at the small arcade.

    Sadly, the place wasn’t there too long. L

  • Daniel M

    The reason manufacturers sand off the markings of IC is so the board is harder to reverse engineer and inevitably bootleg, if they didn't and the chips are just off the shelf parts it'd be easy as acquiring a datasheet for the chip, it doesn't completely prevent bootlegging, but by the time they've shaved down the chips, X-rayed the dies, mapped them out and fabricated hardware compatible clones, the original developer/publisher should have sold enough boards… Not that bootlegging hasn't helped gaming, Street Fighter wouldn't have been nearly as good without SF2: Rainbow Edition existing.

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